2021
DOI: 10.1186/s40691-021-00256-7
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Consumer store experience through virtual reality: its effect on emotional states and perceived store attractiveness

Abstract: Based on the stimuli-organism-response model, this study aims to examine whether consumers’ store experience through virtual reality (VR), compared to website experience, can attract them enough to perceive the online store as appealing. Two types of stimuli were developed for the experiments: consumers’ VR store experience (106 data) (i.e., having respondents experience 360-degree-based VR store videos recorded at a fashion retailer) and store website experience (107 data) (i.e., having respondents experience… Show more

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Cited by 33 publications
(13 citation statements)
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References 46 publications
(93 reference statements)
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“…In that instance, Gucci recently added an AR feature to its mobile app, in which consumers can try on fashion items and cosmetics, and examine home accessories virtually to experience products and items interactively (Kim and Choo, 2021). Similarly, VR enables consumers to experience the store atmosphere without actually visiting the store (Jin et al , 2021). VR allows companies to simulate the in-store shopping experience for consumers through the use of devices such as VR glasses.…”
Section: Resultsmentioning
confidence: 99%
“…In that instance, Gucci recently added an AR feature to its mobile app, in which consumers can try on fashion items and cosmetics, and examine home accessories virtually to experience products and items interactively (Kim and Choo, 2021). Similarly, VR enables consumers to experience the store atmosphere without actually visiting the store (Jin et al , 2021). VR allows companies to simulate the in-store shopping experience for consumers through the use of devices such as VR glasses.…”
Section: Resultsmentioning
confidence: 99%
“…The emergence of positive Brand Experiences, such as excitement, excitement, and pleasure, may depend on the consumer's previous recommendations when visiting the store. That is, the previous consumer experience with the store can reduce novelty for new consumers who visit the store for the second or next time through the virtual store (Jin et al, 2021).…”
Section: Discussion Of Hypothesis 2dmentioning
confidence: 99%
“…The S-O-R model [31] originates from the eld of environmental psychology that suggests the environment is the stimuli (S) that in uence individual's emotional states (O), which then in uences their behavioural response (R). It has been extensively applied in various marketing research to study the in uence of the environment on consumer behaviour, including research related to digital marketing using VR [32,33]. In what follows, this study proposed research hypotheses based on the theory and ndings in prior literature.…”
Section: Stimulus-organism-response (S-o-r) Modelmentioning
confidence: 99%