Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411764.3445159
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Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback

Abstract: The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those systems through context-based user interfaces, such as external human-machine interfaces (eHMIs). In this paper, we present a comparative study of three prototype representations (real-world VR, computer-generated VR, real-world video) of an eHMI in a mixed-methods study with 42 participants. Quantitative results show that while the real-world VR repr… Show more

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Cited by 28 publications
(26 citation statements)
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“…Due to the challenging nature of designing and assessing eHMIs in real traffic, research in this particular area is still rather scarce ( Colley and Rukzio, 2020 ; Dey et al, 2020a ). Most eHMI research has been conducted in, for example, Colley et al (2020 ); Dey et al (2021 ); Faas et al (2021 ); and Mahadevan et al (2018 ) and about various forms of simulated traffic so far (e.g., Hoggenmüller et al, 2021 ), but studies in real traffic contexts are still scarce.…”
Section: Related Workmentioning
confidence: 99%
“…Due to the challenging nature of designing and assessing eHMIs in real traffic, research in this particular area is still rather scarce ( Colley and Rukzio, 2020 ; Dey et al, 2020a ). Most eHMI research has been conducted in, for example, Colley et al (2020 ); Dey et al (2021 ); Faas et al (2021 ); and Mahadevan et al (2018 ) and about various forms of simulated traffic so far (e.g., Hoggenmüller et al, 2021 ), but studies in real traffic contexts are still scarce.…”
Section: Related Workmentioning
confidence: 99%
“…The framework was then iteratively refined through discussions with all authors, bringing in two additional external perspectives. Importantly, the two additional authors had previous experience with non-human personas [65,66] and more-than-human perspectives in the participatory design of smart cities [67,68]. We further drew on our experience with middle-out design as an approach for bring together representatives from topdown and bottom-up organisations in community engagement [69], integrating this approach into the framework as a way to form a coalition that is able to speak on behalf of non-human living beings.…”
Section: Phase 2-developing the Non-human Personas Frameworkmentioning
confidence: 99%
“…A key outcome from these participatory sessions is the collective development of a descriptive narrative of the behaviour of the identified non-human persona. These narrative descriptions provide rich data that bring the persona to life [51,52], ideally through a vivid story concerning the needs of the persona in the context of the design intervention [67,68]. It is possible that during this step a persona is split into multiple representations if unique characteristics and behaviours are identified, Interaction Design and Architecture(s) Journal -IxD&A, N. 50, 2021, pp.…”
Section: Step 3-forming Coalitions Through Middle-out Engagementmentioning
confidence: 99%
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