Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques 2000
DOI: 10.1145/347642.347797
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Contextual prototyping of user interfaces

Abstract: Contextual development differs from traditional user interface development in several ways: It focuses on the context of usage and the user population rather than on the technical features required for interaction. However, the latter come into play when transforming context specifications into user-interface code. Contextual development also considers design to be a non-linear process based on activities (re)engineering work processes rather than performing traditional software-engineering tasks. Consequently… Show more

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Cited by 4 publications
(1 citation statement)
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“…This implies in a try and error process, given that the client only validates the requirement after the generation of a functional prototype. In this sense, Rivero et al (2012); Stary (2000) claim that it is not possible to ensure that the generated prototypes fit to client needs. They suggest that transformations started from mockup (UI drawings) are the key point to improve client feedback in preliminary phases of a software process, since they verify acceptance of a given requirement using sketches.…”
Section: Related Workmentioning
confidence: 99%
“…This implies in a try and error process, given that the client only validates the requirement after the generation of a functional prototype. In this sense, Rivero et al (2012); Stary (2000) claim that it is not possible to ensure that the generated prototypes fit to client needs. They suggest that transformations started from mockup (UI drawings) are the key point to improve client feedback in preliminary phases of a software process, since they verify acceptance of a given requirement using sketches.…”
Section: Related Workmentioning
confidence: 99%