2015
DOI: 10.1109/tmm.2015.2480226
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Controlling a Robotic Fish Via a Natural User Interface for Informal Science Education

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Cited by 13 publications
(7 citation statements)
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“…The Microsoft Kinect sensor, for example, is a markerless human motion tracker capable of estimating three-dimensional (3D) coordinates of human joints in a skeleton model [ 45 ]. Initially designed for gaming, it has been repurposed as an input device for natural user interfaces [ 46 ], where the movement of the human body, or a part of it in the form of gestures [ 47 ], is integrated in human-computer applications [ 48 ]. Such a functionality stimulated the use of Kinect both in computer-based rehabilitation [ 49 , 50 ] and human motion analysis [ 51 ].…”
Section: Introductionmentioning
confidence: 99%
“…The Microsoft Kinect sensor, for example, is a markerless human motion tracker capable of estimating three-dimensional (3D) coordinates of human joints in a skeleton model [ 45 ]. Initially designed for gaming, it has been repurposed as an input device for natural user interfaces [ 46 ], where the movement of the human body, or a part of it in the form of gestures [ 47 ], is integrated in human-computer applications [ 48 ]. Such a functionality stimulated the use of Kinect both in computer-based rehabilitation [ 49 , 50 ] and human motion analysis [ 51 ].…”
Section: Introductionmentioning
confidence: 99%
“…For example, the Microsoft Kinect is a camera-based human motion tracking device that is able to estimate the coordinates of the joints of a human skeleton model in three dimensions [102]. Similar to the aforementioned gaming systems, it was originally intended to be used as an input device for videogames, but has been repurposed for use as a natural user interface [103], whereby the captured motion, often in the form of gestures [104], is used as input for human-computer applications [105]. This functionality has enabled the use of the Kinect in both human motion analysis [106] and rehabilitation [107, 108].…”
Section: Challenges To Adoption and Accessibility To Robot-assisted Rmentioning
confidence: 99%
“…It encourages students to master profound knowledge and skills during the hands-on production of project work. There have been educational projects that integrate robotics with other disciplines [19,20], such as liquid-handling Lego robots, which combine playful robotics with biology. Eric Eaton et al [21] conducted an advanced robotics course that took an interdisciplinary project-driven approach towards teaching AI.…”
Section: Introductionmentioning
confidence: 99%