2009 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics 2009
DOI: 10.1109/aspaa.2009.5346504
|View full text |Cite
|
Sign up to set email alerts
|

Controlling a spatialized environmental sound synthesizer

Abstract: International audienceThis paper presents the design and the control of a spatialized additive synthesizer aiming at simulating environmental sounds. First the synthesis engine, based on a combination of an additive signal model and spatialization processes, is presented. Then, the control of the synthesizer, based on a hierarchical organization of sounds, is discussed. Complex environmental sounds (such as a water flow or a fire) may then be designed thanks to an adequate combination of a limited number of ba… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
8
0

Year Published

2011
2011
2020
2020

Publication Types

Select...
4
1

Relationship

4
1

Authors

Journals

citations
Cited by 5 publications
(8 citation statements)
references
References 4 publications
0
8
0
Order By: Relevance
“…A priori, however, it is not obvious whether simple, biologically plausible statistics would have much explanatory power as descriptors of natural sounds, or of their perception. Previous attempts to model sound texture have come from the machine audio and sound rendering communities (Athineos and Ellis, 2003;Dubnov et al, 2002;Saint-Arnaud and Popat, 1995;Verron et al, 2009;Zhu and Wyse, 2004), and have involved representations unrelated to those in biological auditory systems.…”
Section: Texture Modelmentioning
confidence: 99%
See 1 more Smart Citation
“…A priori, however, it is not obvious whether simple, biologically plausible statistics would have much explanatory power as descriptors of natural sounds, or of their perception. Previous attempts to model sound texture have come from the machine audio and sound rendering communities (Athineos and Ellis, 2003;Dubnov et al, 2002;Saint-Arnaud and Popat, 1995;Verron et al, 2009;Zhu and Wyse, 2004), and have involved representations unrelated to those in biological auditory systems.…”
Section: Texture Modelmentioning
confidence: 99%
“…Our goal in synthesizing sounds was not to render maximally realistic sounds per se, as in most sound synthesis applications (Dubnov et al, 2002;Verron et al, 2009), but rather to test hypotheses about how the brain represents sound texture, using realism as an indication of the hypothesis validity. Others have also noted the utility of synthesis for exploring biological auditory representations (Mesgarani et al, 2009;Slaney, 1995); our work is distinct for its use of statistical representations.…”
Section: Sound Synthesismentioning
confidence: 99%
“…From a perceptual point of view, these sounds evoke a wide range of different physical sources, but interestingly, from a signal point of view, some common acoustic morphologies can be highlighted across these sounds. To date, we concluded on five elementary sound morphologies based on impacts, chirps and noise structures [32]. This finding is based on a heuristic approach that has been verified on a large set of environmental sounds.…”
Section: Invariant Sound Structures Characterizing Environmental Soundsmentioning
confidence: 74%
“…with α the damping coefficient, f the instantaneous frequency and φ the phase at origin. The parameters α and f are defined by Verron et al (2009) and Verron et al (2010). The water flowing is generated by a population of bubbles of different sizes controlled by a stochastic model.…”
Section: A Creating a Calibrated Sound Corpusmentioning
confidence: 99%