2022
DOI: 10.1007/978-3-031-16234-3_11
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Controlling Continuous Locomotion in Virtual Reality with Bare Hands Using Hand Gestures

Abstract: Moving around in a virtual world is one of the essential interactions for Virtual Reality (VR) applications. The current standard for moving in VR is using a controller. Recently, VR Head Mounted Displays integrate new input modalities such as hand tracking which allows the investigation of different techniques to move in VR. This work explores different techniques for bare-handed locomotion since it could offer a promising alternative to existing freehand techniques. The presented techniques enable continuous… Show more

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Cited by 9 publications
(2 citation statements)
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“…Nowadays, several VR/AR headsets have built-in hand-tracking capabilities, like Microsoft Hololens 2 [32][33][34] and Meta Quest [35,36].…”
Section: Related Workmentioning
confidence: 99%
“…Nowadays, several VR/AR headsets have built-in hand-tracking capabilities, like Microsoft Hololens 2 [32][33][34] and Meta Quest [35,36].…”
Section: Related Workmentioning
confidence: 99%
“…As mouse and keyboard reduce the naturalness of the interaction [23], novel human-computer interaction (HCI) techniques were developed to improve scene visualization and interaction in XR applications, but their use often requires expertise and/or costly devices like smart glasses, head-mounted displays, and their controllers. Freehand locomotion outperforms traditional controller-based locomotion in terms of immersion and task performance [24,25]. Hand gestures serve as a natural and intuitive interaction modality for a variety of application [26,27] and Hand Gesture Recognition (HGR) systems can be used with a simple Red, Green, and Blue wavelengths (RGB) camera [28]; thus, HGR makes VR and XR technology more accessible for collaborative purposes [23,26,28].…”
Section: Introductionmentioning
confidence: 99%