2006
DOI: 10.21236/ada464043
|View full text |Cite
|
Sign up to set email alerts
|

Conventional Training Versus Game-Based Training

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
6
0

Year Published

2009
2009
2015
2015

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(6 citation statements)
references
References 23 publications
0
6
0
Order By: Relevance
“…For example, in his research on transfer of training to work situations, Thalheimer (2005) noted that transfer of training is strengthened when the cues present in the work situation are represented in the training. Mautone, Spiker, and Karp (2007) similarly observed that game-based training is most effective when the cues and attentional demands imitate the situation in which the performer is expected to apply the training.…”
mentioning
confidence: 82%
“…For example, in his research on transfer of training to work situations, Thalheimer (2005) noted that transfer of training is strengthened when the cues present in the work situation are represented in the training. Mautone, Spiker, and Karp (2007) similarly observed that game-based training is most effective when the cues and attentional demands imitate the situation in which the performer is expected to apply the training.…”
mentioning
confidence: 82%
“…In fact a large number of areas could benefit from synthetic training prior to live training, but in some areas synthetic training has no value whatsoever (physical fitness for example). Clear evidence by Mautone and Spiker (2010) showed that game based training can significantly improve results in certain types of training over conventional methods, but the skill lies in examining the type of training required and adapting a system to produce the best possible quality of graduate from the training within the resource constraints.…”
Section: America’s Armymentioning
confidence: 99%
“…help decision makers recognize when they are manifesting a bias, and (3) teach decision makers to compensate for errors resulting from the bias. Training programs exhibiting these strategies have met with mixed success (Adelman, Tolcott and Bresnick, 1993;Mautone, Spiker and Karp, 2006).…”
Section: The Challenge Problem and A Potential Approachmentioning
confidence: 99%
“…Other mitigation strategies have relied on training in an attempt to: (1) sensitize decision makers to the conditions under which biases emerge, (2) help decision makers recognize when they are manifesting a bias, and (3) teach decision makers to compensate for errors resulting from the bias. Training programs exhibiting these strategies have met with mixed success (Adelman, Tolcott and Bresnick, 1993;Mautone, Spiker and Karp, 2006). Serious games are a promising approach to bias mitigation in critical thinking because they are likely to engage learners at a deeper level of involvement than some traditional and non-experiential tutoring approaches.…”
mentioning
confidence: 99%