1991
DOI: 10.1016/0020-7373(91)90030-b
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Cooperative prototyping: users and designers in mutual activity

Abstract: In most development projects, descriptions and prototypes are developed by system designers on their own utilizing users as suppliers of information on the use domain. In contrast, we are proposing a cooperative prototyping approach where users are involved actively and creatively in design and evaluation of early developed prototypes. This paper will present a detailed analysis of an example of application of the approach-design of computer support for casework in a technical department of a local government,… Show more

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Cited by 132 publications
(50 citation statements)
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“…1 However, despite the interest [58], the concept is still unclear [11], [29], [45], [54]. Although the phrase "user-centered" emerged in the human computer interaction (HCI) field, it can be argued of having adopted ideas from different sources, such as prototyping [48], [23], [10], evolutionary delivery [48], socio-technical design [6], [64], [72], [21], user participation [64], participatory design [27], [77] and usability engineering (UE) [45], [63], [66]. As a consequence, it has also adopted a variety of meanings from these different sources.…”
Section: Introductionmentioning
confidence: 99%
“…1 However, despite the interest [58], the concept is still unclear [11], [29], [45], [54]. Although the phrase "user-centered" emerged in the human computer interaction (HCI) field, it can be argued of having adopted ideas from different sources, such as prototyping [48], [23], [10], evolutionary delivery [48], socio-technical design [6], [64], [72], [21], user participation [64], participatory design [27], [77] and usability engineering (UE) [45], [63], [66]. As a consequence, it has also adopted a variety of meanings from these different sources.…”
Section: Introductionmentioning
confidence: 99%
“…To enhance these participants' capacity to envision the future trends and solutions, we produced a set of 'double stimulus' or 'scaffoldings' (Bødker and Grønbaek 1991;Cole 1996;Nardi 1996;Hyysalo and Lehenkari 2003). First, drawing from PD ideas of representing work through pre-filled cards (Muller 1993;Halskov and Dalsgård 2006), we provided the participants with sets of cards in six categories for both trend identification and solution proposals.…”
Section: Lead-user Workhops and Participatory Design As Resources Fomentioning
confidence: 99%
“…The work that involves computer-based tools either exclude major modifications from the participatory activities themselves, cf. (Bødker & Grønbaek, 1989;Bødker & Grønbaek, 1991a;Grønbaek, 1989, and [14, 15]) or it focuses on very limited areas such as interface design for video cassette recorders (Madsen & Aiken, 1993). This situation is unsatisfactory for three reasons.…”
Section: Future Workmentioning
confidence: 99%