2010
DOI: 10.1016/j.tcs.2010.07.003
|View full text |Cite
|
Sign up to set email alerts
|

Cops and Robbers from a distance

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

1
31
0

Year Published

2010
2010
2020
2020

Publication Types

Select...
5
3

Relationship

1
7

Authors

Journals

citations
Cited by 35 publications
(32 citation statements)
references
References 11 publications
1
31
0
Order By: Relevance
“…There exist many open problems in these two games and in this paper, we define and study a generalization of these games. We believe that our game can lead to results of some of these open problems, much like other variants (see [6,12,2,8,10]) which have been studied for the same purpose. For example, a strategy for the guards in our game may be adapted to a strategy for the guards in the eternal domination game.…”
Section: Introductionmentioning
confidence: 79%
See 1 more Smart Citation
“…There exist many open problems in these two games and in this paper, we define and study a generalization of these games. We believe that our game can lead to results of some of these open problems, much like other variants (see [6,12,2,8,10]) which have been studied for the same purpose. For example, a strategy for the guards in our game may be adapted to a strategy for the guards in the eternal domination game.…”
Section: Introductionmentioning
confidence: 79%
“…The Cops and robber game has been generalized in many ways [6,12,2,8,10]. In [6], Bonato et al proposed a variant with radius of capture. That is, the cops win if one of them reaches a vertex at distance at most d (a fixed integer) from the robber.…”
Section: Related Workmentioning
confidence: 99%
“…Several variants have been studied such as when the cops and the robber have different speeds [FGK + 10, CCNV11, AM10, Meh11], when the robber can be captured at some distance [BCP10], when each cop can be moved a bounded number of time [FGL10], etc. In the variant proposed in [FGH + 08,FGL09], the goal for the cops is to guard some part of a graph, i.e., to prevent the robber to reach some particular vertices in the graph.…”
Section: Cops and Robber Gamesmentioning
confidence: 99%
“…Indeed, there is a rich literature on these games under various names [13], such as man-and-the-lion [12,16,9], cops-and-robber [6,1,8,3,4], robot-and-rabbit [6], and pursuit-evasion [14,5,7], just to name a few.…”
Section: Introductionmentioning
confidence: 99%
“…This makes sense in situations where the defenders (cops) have fixed patrol routes, but not in interactive games like kabaddi. The problems and results in the graph searching literature are also of a different nature than ours [2,11], although variations using differential speed [4] and capture from a distance [3] have been considered in graphs as well.…”
Section: Introductionmentioning
confidence: 99%