2018
DOI: 10.1145/3190838
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Cost-Efficient Server Provisioning for Cloud Gaming

Abstract: Cloud gaming has gained significant popularity recently due to many important benefits such as removal of device constraints, instant-on, and cross-platform. The properties of intensive resource demands and dynamic workloads make cloud gaming appropriate to be supported by an elastic cloud platform. Facing a large user population, a fundamental problem is how to provide satisfactory cloud gaming service at modest cost. We observe that the software storage cost could be substantial compared to the server runnin… Show more

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Cited by 21 publications
(8 citation statements)
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“…For example, WFA was used by Onlive for game placement [60]. Also, the concept of the BFA, FFA, and NFA employed in other cloud gaming studies [21], [38], [40]. In this part of the experiments, we employ a new frame rate set, i.e., F2 = {30, 45, 60, 90, 120}, which includes some higher and realistic frame rates for today's games.…”
Section: Experiments and Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…For example, WFA was used by Onlive for game placement [60]. Also, the concept of the BFA, FFA, and NFA employed in other cloud gaming studies [21], [38], [40]. In this part of the experiments, we employ a new frame rate set, i.e., F2 = {30, 45, 60, 90, 120}, which includes some higher and realistic frame rates for today's games.…”
Section: Experiments and Resultsmentioning
confidence: 99%
“…In the cloud gaming system, the game's software should be installed on the distributed servers to avoid slowing down the loading and disrupting players' interaction. Authors in [40] formulate an optimization problem for server provisioning to minimize the software storage cost and the server running cost. Among the multiple heuristic algorithms which are employed to solve the problem, their ordered method and Genetic Algorithm have the best performance in terms of the minimum service cost and robustness for dynamic changes.…”
Section: B Related Workmentioning
confidence: 99%
“…Some machine learning algorithms have been used to equipped cloud games to increase performance and reduce latency and bandwidth. Machine learning algorithm such as genetic algorithm (GA) was developed and highly robust to support cloud game, by optimizing both the server running cost and the software storage cost and running queueing theory for system behaviors under different request dispatching [17]. K-means clustering algorithm was applied with some cloud games that were clustered into two clusters where cluster one is a low video motion cloud game, and cluster two is a high video motion cloud game [18].…”
Section: Previous Researchmentioning
confidence: 99%
“…By relocating (off-loading) local device tasks to the cloud servers, efficient and ambient cloud services can be accomplished, thus guaranteeing cloud gaming ecosystems with a large number of mobile game players and mobile devices working remotely, but in coordination [9]. Since mobile devices have only limited memory and computational resources, information stored on local devices is synchronized with shared data centers, therefore the system's availability is a demanding factor.The problems faced by cloud gaming include the server provisioning problem [10], with the goal of slashing server running and data storage costs, as well as measuring and reducing the latency [11]. There is also some work focusing on graphics rendering and video encoding for network bandwidth reduction in the video transmission [12].…”
mentioning
confidence: 99%
“…The problems faced by cloud gaming include the server provisioning problem [10], with the goal of slashing server running and data storage costs, as well as measuring and reducing the latency [11]. There is also some work focusing on graphics rendering and video encoding for network bandwidth reduction in the video transmission [12].…”
mentioning
confidence: 99%