This study aims to analyze and evaluate the research and technology developments of esports in the last 30 years. 1188 Scopus articles were analyzed using VOS viewer computer software. The literature review was analyzed systematically following PRISMA guidelines. The analysis results show computer science, social sciences, and medicine are the fields of study most often associated with esports. The keywords "Esports" and "Human" are the main focus, indicating attention to the interaction between users and technology in gaming. In conclusion, esports have become more than just a game, but a complex social and technological phenomenon with broad impacts.