2020
DOI: 10.1007/978-3-030-50249-2_29
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Create Video Games to Promote Well-Being of Elderly People – A Practice-Driven Guideline

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Cited by 7 publications
(5 citation statements)
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“…From reminiscence therapy [ 49 ], it is known that food is an ideal topic for stimulating social interaction [ 50 ], because anybody can be assumed to have an opinion on food, and the interests of different generations can easily be taken into account [ 11 ]. Myosotis FoodPlanet was developed in the multidisciplinary research project Myosotis Garden [ 37 ]. The games developed in this project were designed to provide entertaining positive activity, thereby triggering intergenerational communication and enabling players to find new and exciting access to the memories and biographies of older people [ 23 ].…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…From reminiscence therapy [ 49 ], it is known that food is an ideal topic for stimulating social interaction [ 50 ], because anybody can be assumed to have an opinion on food, and the interests of different generations can easily be taken into account [ 11 ]. Myosotis FoodPlanet was developed in the multidisciplinary research project Myosotis Garden [ 37 ]. The games developed in this project were designed to provide entertaining positive activity, thereby triggering intergenerational communication and enabling players to find new and exciting access to the memories and biographies of older people [ 23 ].…”
Section: Methodsmentioning
confidence: 99%
“…In addition, modern games provide a (3) creative mode in which the game does not imply any rules and the players are free to explore or modify the game world in a creative way. Such games are referred to as open-ended simulation games or sandbox games [ 36 , 37 ].…”
Section: Introductionmentioning
confidence: 99%
“…They look for games that eliminate any possible barriers, such as complex learning curves or difficult-to-understand rules. Instead, they prefer games that are easy to play, that do not require high commitment or high skills, that do not punish mistakes made during the game, that can be easily stopped and continued [60], and that can be played in person to encourage social interaction.…”
Section: Design Considerationsmentioning
confidence: 99%
“…Other studies focus on software application design and development. For example, Soldati et al [30] proposed some game design concepts to promote social interaction between the elderly and other generations of players. These games were mainly aimed at relatives.…”
Section: Literature Reviewmentioning
confidence: 99%