Building Information Modeling (BIM) is a valuable technology for design in the architecture, engineering and construction (AEC) industry. Creating BIM-based computer games is a new application area of BIM technology that can provide an additional dimension to its utility by allowing facility users and designers to 'visit' the facility before it is completed. Scholars report that BIM games can be used in various areas such as construction site safety, building operation and design. Besides, games can aid in communicating architectural concepts to people not familiar with building construction. In this article, the integration of BIM and gaming is explored by analysing some of the issues emerging when integrating these technologies. A case study of a Norwegian construction project where a BIM model served as a graphical environment to develop a staff training game has been conducted. The findings are constructed by applying a relatively fresh theoretical approach, namely: Alter's Theory of Workarounds. The article explicates how practitioners cope with BIM-gaming integration challenges. Moreover, the consequences of their actions are elaborated. We find that existing approaches for resolving interoperability challenges are not properly applied in practice. Finally, we suggest key factors to improve BIM-gaming integration.