2023
DOI: 10.2196/41090
|View full text |Cite
|
Sign up to set email alerts
|

Creating a Successful Virtual Reality–Based Medical Simulation Environment: Tutorial

Abstract: Innovation in medical education is not only inevitable but a requirement. Manikin-based simulation is currently the gold standard for supplemental clinical training; however, this modality requires significant equipment and personnel to operate. Virtual reality (VR) is emerging as a new method of delivering medical simulation sessions that requires less infrastructure but also allows for greater accessibility and flexibility. VR has slowly been integrated into the medical curriculum in some hospitals; however,… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2

Citation Types

0
4
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 9 publications
(4 citation statements)
references
References 27 publications
0
4
0
Order By: Relevance
“…Nevertheless, the results may be transferable to PGY1-2s at other hospital trusts and could inform changes in policy or practice at other institutions. Many of the above suggestions would be pre-emptively addressed and iteratively improved through following the BUILD REALITY framework 33 for the introduction of a VR-based medical simulation environment into curricula.…”
Section: Discussionmentioning
confidence: 99%
“…Nevertheless, the results may be transferable to PGY1-2s at other hospital trusts and could inform changes in policy or practice at other institutions. Many of the above suggestions would be pre-emptively addressed and iteratively improved through following the BUILD REALITY framework 33 for the introduction of a VR-based medical simulation environment into curricula.…”
Section: Discussionmentioning
confidence: 99%
“…Therefore, the goal of this tutorial was to provide information pertaining to the creation, playback, and evaluation of 360-degree videos, with several concrete examples provided in Multimedia Appendices 2 and 3 . This expands on existing tutorials, which provide a narrower and less complete scope of information [ 2 , 4 , 39 ].…”
Section: Discussionmentioning
confidence: 99%
“…Because of its "immersive, interactive, and imaginative" features, virtual reality (VR) has been widely applied in K-12 education [18], higher education, and various fields such as language education, engineering education, and medical education [19][20][21]. Among them, researchers usually improve the applicability and experience of head-mounted displays (HMDs) from the perspective of materials and technology [22,23].…”
Section: Introductionmentioning
confidence: 99%