Proceedings of the International Conference on Advanced Visual Interfaces 2010
DOI: 10.1145/1842993.1843056
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Creating a virtual archery experience

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Cited by 21 publications
(7 citation statements)
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“…Although a few sport simulators incorporating augmented or virtual reality have been developed, such as for rowing (Frisoli et al, 2008;Ruffaldi, Gonzales, et al, 2009;von Zitzewitz et al, 2008), canoeing (Tang, Carignan, & Olsson, 2006), bicycling (Carraro, Cortes, Edmark, & Ensor, 1998;Mestre, Maïano, Dagonneau, & Mercier, 2011), bobsledding (Kelly & Hubbard, 2000), archery (Göbel, Geiger, Heinze, & Marinos, 2010), gymnastics (Multon, Hoyet, Komura, & Kulpa, 2007), and dancing (Drobny & Borchers, 2010;Drobny, Weiss, & Borchers, 2009;Nakamura, Tabata, Ueda, Kiyofuji, & Kuno, 2005), these simulators have not been used to examine the effectiveness of augmented feedback for motor learning or to evaluate different visual feedback designs. The design of a visual feedback may have a significant impact on the outcome; for example, reduced visibility fostered learning more than did fully visible feedback (Robin et al, 2005).…”
Section: Visual Feedback In Complex Tasksmentioning
confidence: 99%
“…Although a few sport simulators incorporating augmented or virtual reality have been developed, such as for rowing (Frisoli et al, 2008;Ruffaldi, Gonzales, et al, 2009;von Zitzewitz et al, 2008), canoeing (Tang, Carignan, & Olsson, 2006), bicycling (Carraro, Cortes, Edmark, & Ensor, 1998;Mestre, Maïano, Dagonneau, & Mercier, 2011), bobsledding (Kelly & Hubbard, 2000), archery (Göbel, Geiger, Heinze, & Marinos, 2010), gymnastics (Multon, Hoyet, Komura, & Kulpa, 2007), and dancing (Drobny & Borchers, 2010;Drobny, Weiss, & Borchers, 2009;Nakamura, Tabata, Ueda, Kiyofuji, & Kuno, 2005), these simulators have not been used to examine the effectiveness of augmented feedback for motor learning or to evaluate different visual feedback designs. The design of a visual feedback may have a significant impact on the outcome; for example, reduced visibility fostered learning more than did fully visible feedback (Robin et al, 2005).…”
Section: Visual Feedback In Complex Tasksmentioning
confidence: 99%
“…VR systems also have the potential to provide enhanced, immediate and direct feedback to participants [9]. Examples include a bobsleigh simulator for training the US bobsleigh team [36], a speedskating virtual environment for enhancing athlete visualisation and preparation for the 2002 Salt Lake City Olympics [5], and an archery system based on haptic feedback, motion tracking and custom graphical avatars [37]. There is some indication that various elements from VR and exertion interfaces are coming together in one solution [38].…”
Section: Exertion Inferfaces and Virtual Reality (Vr)mentioning
confidence: 99%
“…To date, many people have attempted to link physical play with virtual play with a variety of hardware devices to create an immersive environment (for example [3]) where players can see other player(s) and engage in a collaborative play. For such an augmented system to support spatially distributed interactions, possibly miles away, each player must be able to not only interact with each other, but also with the artifact (either virtual or physical), which gives players the feeling as if they are co-located.…”
Section: Introductionmentioning
confidence: 99%