2005
DOI: 10.1007/bf02763646
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Creating next generation blended learning environments using mixed reality, Video Games and Simulations

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Cited by 152 publications
(95 citation statements)
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References 13 publications
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“…It can support a seamless interaction between the real and virtual environments. Because of these characteristics, the experiences offered by MR are realistic, authentic, engaging, and fun (Kirkley & Kirkley, 2005). Dede (2005) claimed that properly designed virtual environments with AR or MR interface can foster neomillenial learning styles through physical and sensory immersion.…”
Section: Introductionmentioning
confidence: 99%
“…It can support a seamless interaction between the real and virtual environments. Because of these characteristics, the experiences offered by MR are realistic, authentic, engaging, and fun (Kirkley & Kirkley, 2005). Dede (2005) claimed that properly designed virtual environments with AR or MR interface can foster neomillenial learning styles through physical and sensory immersion.…”
Section: Introductionmentioning
confidence: 99%
“…The tendency for children to use smartphones has motivated researchers to study the advantages of using smartphones in children. Nowadays, AR technology in teaching and learning environment has attracted the interest of the community as it is able to attract children attention in learning environments [2]. There are several recent AR-related studies conducted in educational field to see the effects and benefits to the students ( Table 1).…”
Section: Related Workmentioning
confidence: 99%
“…Thus, students can relate the coursework given to the purpose of doing the coursework relating to the OBE. Furthermore, the next generation of blended learning should involve multiple tasks to provide a complete understanding of the subjects taught and learned [16]. Furthermore, other findings indicate that meaning in the tasks performed in the organization is critical for any learning process [17].…”
Section: Task Identitymentioning
confidence: 99%