2019
DOI: 10.48550/arxiv.1904.03821
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Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning

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(2 citation statements)
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“…The authors of (Oh et al 2019) encountered a related issue concerning no-op actions, when no other action can be executed. Although they tackle a quite different problem, namely a real-time fighting game, similarly as in our case they resolve it by skipping passive no-op actions.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…The authors of (Oh et al 2019) encountered a related issue concerning no-op actions, when no other action can be executed. Although they tackle a quite different problem, namely a real-time fighting game, similarly as in our case they resolve it by skipping passive no-op actions.…”
Section: Related Workmentioning
confidence: 99%
“…This is because usually for the vast majority of match time no action is available to be played. Similarly as in (Oh et al 2019) we mitigate this issue by letting the agent perform no-op actions only when there is a non-trivial action available. The duration of no-op is a hyperparameter of our learning procedure and in the experiments we employ 4 seconds for card no-op and 4 seconds for spell no-op.…”
Section: No-op Actionsmentioning
confidence: 99%