2016
DOI: 10.3983/twc.2016.0974
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Creative choices and fan practices in the transformation of theme park space

Abstract: This article describes and interprets fan activities within the theme park space related to a particular fan object. It examines an evolving paradigm wherein the role of theme park visitors is changed. Rather than being perceived as observers of spectacles, they can participate and interact with the environment in new ways. An example of this is Sorcerers of the Magic Kingdom (2012), an interactive role-playing quest and collector card game at Disney's Magic Kingdom Park in Florida. Fans participate in a varie… Show more

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Cited by 12 publications
(5 citation statements)
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“…Rallying around this viral trend, a subset of Disney theme park fans (some of whom engage with one another but many who might not) formed a temporary "buzzing collective" (Milner 2018, p. 33) of creativity. Extensive previous work on Disney fandom validates the concept of productive engagement in-person and online with this media conglomerate (Baker 2016;Kiriakou 2018;Koren-Kuik 2013;Waysdorf and Reijnders 2018;Williams-Turkowski 2020). The Disney parks thus appear as "texts [that] carry personal meaning and importance" which "motivates the creation, circulation, and transformation essential to memetic media" (Milner 2018, p. 29).…”
Section: The Origins Of #Homemadedisneymentioning
confidence: 57%
“…Rallying around this viral trend, a subset of Disney theme park fans (some of whom engage with one another but many who might not) formed a temporary "buzzing collective" (Milner 2018, p. 33) of creativity. Extensive previous work on Disney fandom validates the concept of productive engagement in-person and online with this media conglomerate (Baker 2016;Kiriakou 2018;Koren-Kuik 2013;Waysdorf and Reijnders 2018;Williams-Turkowski 2020). The Disney parks thus appear as "texts [that] carry personal meaning and importance" which "motivates the creation, circulation, and transformation essential to memetic media" (Milner 2018, p. 29).…”
Section: The Origins Of #Homemadedisneymentioning
confidence: 57%
“…Wu et al [17] believe that wait times is an important factor influencing tourists' intention to revisit. The studies by Baker [67], Disney World [68], and Milman [69] all point out that theme parks with relatively a large number of visitors can provide fastpass tickets, paid fastpass drawing coupons, or more interactive activities for people waiting in line, so as to ameliorate consumers' negative emotions caused by waiting in line, as well as improve operational efficiency at peak hours.…”
Section: Discussionmentioning
confidence: 99%
“…Theme parks represent a typical tourism sector that visitors are highly inclined to participate intensively while receiving in-park services and experiencing park facilities ( Fu et al, 2017 ). Theme parks have developed and evolved over the years, from an emphasis on passive experience to more interactive experiences, for which visitors are involved as active participants in creating and inputting their own experiences ( Baker, 2016 ). For example, today’s visitors can learn about new cultures and improve their skills and knowledge (e.g., cooking skills) in theme parks ( Kauppinen-Räisänen et al, 2013 ).…”
Section: Literature Reviewedmentioning
confidence: 99%