Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education 2017
DOI: 10.1145/3017680.3017763
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Creativity in Authentic STEAM Education with EarSketch

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Cited by 48 publications
(39 citation statements)
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“…The EarSketch team modified its original theory of change [10] [19], which only included student-level variables, to account for classroom-level variables (self-efficacy, classroom implementation, and teacher CS content knowledge prior to entering the program). A theory of change is a tool that illustrates how and why a desired change occurs [1].…”
Section: Theory Of Changementioning
confidence: 99%
See 1 more Smart Citation
“…The EarSketch team modified its original theory of change [10] [19], which only included student-level variables, to account for classroom-level variables (self-efficacy, classroom implementation, and teacher CS content knowledge prior to entering the program). A theory of change is a tool that illustrates how and why a desired change occurs [1].…”
Section: Theory Of Changementioning
confidence: 99%
“…The EarSketch student survey measures students' perceptions of the learning environment (whether they perceive it to be authentic to making music and to computing) along with attitudes (confidence, enjoyment, importance, motivation, identity, intent to persist, and personal creativity). See Engelman et al [10] and McKlin et al [19] for more on the student survey, particularly authenticity and personal creativity. The student survey contains subscales from the Computer Science Attitude Survey (CSAS) [28] and the Computer Attitude Questionnaire (CAQ) [18].…”
Section: Learning Environment and Student Attitudesmentioning
confidence: 99%
“…Research studies on the application of STEAM have been carried out by many experts, such as the implementation of STEAM to increase student creativity (Christensen & Knezek, 2015;Engelman et al, 2017;Harris & de Bruin, 2018;Kennedy, Lee, & Fontecchio, 2016;Li, Li, Mo, & Li, 2018), the STEAM approach to improve mastery of concepts (Liliawati et al, 2017), the implementation of STEAM at the secondary school level (Harris & de Bruin, 2018;Liu, Ludu, & Holton, 2015;Reinhold, Holzberger, & Seidel, 2018), and the implementation of STEAM at the elementary school level (Jamil, Linder, & Stegelin, 2018;Lindeman, Jabot, & Berkley, 2013).…”
mentioning
confidence: 99%
“…In pilot studies, EarSketch has shown promise in facilitating learning of computational principles and improving engagement for student populations traditionally underrepresented in the field (and especially for women) 20 . As EarSketch is scaled up, these claims are under continual validation; researchers are comparing EarSketch classrooms with comparison classrooms (CSP classrooms using other programming tools) to test for statistical differences in content knowledge growth as well as CS engagement, including intention to persist and belonging in computing 21 .…”
Section: Earsketchmentioning
confidence: 99%
“…First, the model represents a visual encapsulation of qualitative observations and experiences shared among the research team. Second, the model provides a contrasting view of the more typical linear theories of change posited by education research 21 . It attempts to shed light on the complexity of schools and school systems and the important role that they play in the successful implementation and sustainability of an educational intervention and provides realistic limitations on the effects that an intervention might have.…”
Section: Broader Implications For Stem and Steammentioning
confidence: 99%