2013
DOI: 10.1089/g4h.2013.0045
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“Creature-101”: A Serious Game to Promote Energy Balance-Related Behaviors Among Middle School Adolescents

Abstract: Background: Considering adolescents' heavy use of media, serious videogames may provide an engaging and innovative way to achieve positive impact on adolescents' diet and physical activity. The objective of this study was to evaluate the efficacy of playing a serious game, ''Creature-101'' (developed by Teachers College, Columbia University [New York, NY] and Stottler Henke Inc. [San Mateo, CA]), at promoting energy balancerelated behaviors (EBRBs) such as increasing fruits and vegetables intake, water intake… Show more

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Cited by 59 publications
(77 citation statements)
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References 35 publications
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“…[Sweetened beverages frequency: I=1.64±1.09, C=1.97±1.19, p=0.011, Processed snack frequency: I=1.79±1.24, C=2.21±1.36, p<0.000, Range 0-5, where 0 = never eat this, 1 = about 1-2 times per week, 2 = about 3-4 times per week, 3=about 5-6 times per week, 4=about once per day, and 5=more than 2 times per day; Sweetened beverage amount: I=1.43±0.87, C=2.21±1.36, p=0.007, amount scale (each time) ranged from 0 to 4, where 0 = never drink this, 1 = less than 12 ounces, 2 = about 12 ounces, 3 = about 20 ounces, and 4 = more than 20 ounces, processed snack amount: I=1.67±0.65, C=1.89±0.69, p=0.04, amount scale (each time) ranged from 0 to 3, where 0 = never eat this, 1 = small, 2 = medium, and 3 = large]. No changes were observed for the other behaviors (Majumdar et al, 2013). In the future, we intend to add more interactive game activities to promote fruit and vegetables and physical activity.…”
Section: Current Evaluation Statusmentioning
confidence: 93%
“…[Sweetened beverages frequency: I=1.64±1.09, C=1.97±1.19, p=0.011, Processed snack frequency: I=1.79±1.24, C=2.21±1.36, p<0.000, Range 0-5, where 0 = never eat this, 1 = about 1-2 times per week, 2 = about 3-4 times per week, 3=about 5-6 times per week, 4=about once per day, and 5=more than 2 times per day; Sweetened beverage amount: I=1.43±0.87, C=2.21±1.36, p=0.007, amount scale (each time) ranged from 0 to 4, where 0 = never drink this, 1 = less than 12 ounces, 2 = about 12 ounces, 3 = about 20 ounces, and 4 = more than 20 ounces, processed snack amount: I=1.67±0.65, C=1.89±0.69, p=0.04, amount scale (each time) ranged from 0 to 3, where 0 = never eat this, 1 = small, 2 = medium, and 3 = large]. No changes were observed for the other behaviors (Majumdar et al, 2013). In the future, we intend to add more interactive game activities to promote fruit and vegetables and physical activity.…”
Section: Current Evaluation Statusmentioning
confidence: 93%
“…After all rounds of screening, 39 articles were identified and included. Eight additional studies were identified by hand searching references of included articles and other relevant articles, resulting in 47 articles that met the inclusion criteria and were included in the systematic review . Of these 47 studies, 24 studies could be included in the meta‐analysis because they had a controlled design and measured water consumption in an amount or frequency …”
Section: Resultsmentioning
confidence: 99%
“…The overall characteristics of the studies that were included in the systematic review are shown in Table ; specific details of each study are shown in Table S2. Of the 47 studies, the majority were based in the United States (24/47) or in Europe (14/47) . All studies were published after 2000, and most (40/47) were published in or after 2010.…”
Section: Resultsmentioning
confidence: 99%
“…Users were recruited via purposive sampling in 12 out of 22 studies (55%) [51-54,58,59,61,65,68,69,71], via a self-selected convenience sample (eg, flyers) in 8 studies out of 22 (36%) [55-57,60,62,63,66,70], and/or via snowball sampling in 4 out of 22 studies (18%) [55,57,62,64]. For one study, no information could be obtained on sampling method [67].…”
Section: Resultsmentioning
confidence: 99%