2016
DOI: 10.1109/tifs.2016.2623586
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Crime Scene Reconstruction: Online Gold Farming Network Analysis

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Cited by 30 publications
(19 citation statements)
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“…Compared to the changes and importance in the industry, however, it is quite difficult to find published research results on game and its churn analysis, especially for casual games. For sophisticated games, such as MMORPG (massively multiplayer online role-playing games), research results are available for churn causes including bots and cheating [ 12 ][ 13 ], account theft [ 14 ], and cyberbullying [ 15 ][ 16 ].…”
Section: Introductionmentioning
confidence: 99%
“…Compared to the changes and importance in the industry, however, it is quite difficult to find published research results on game and its churn analysis, especially for casual games. For sophisticated games, such as MMORPG (massively multiplayer online role-playing games), research results are available for churn causes including bots and cheating [ 12 ][ 13 ], account theft [ 14 ], and cyberbullying [ 15 ][ 16 ].…”
Section: Introductionmentioning
confidence: 99%
“…We interpret features used in our model are commonly found. Previous research on bot network also suggested financial features are common traces of modern MMORPGs [14]. Therefore, we expect our model is applicable in other games to be used in industry-level practices.…”
Section: Experiments Resultsmentioning
confidence: 85%
“…Kwon et al [99] focused on how players earn money in online games. In such games, an unofficial market sells recently raised money, creating gold farming groups (GFGs).…”
Section: F Cybercrime Detection Using Data Miningmentioning
confidence: 99%