2020
DOI: 10.3991/ijoe.v16i03.12849
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Cross Reality Spaces in Engineering Education – Online Laboratories for Supporting International Student Collaboration in Merging Realities

Abstract: <span>This paper discusses online laboratories as cross reality spaces in education. Cross Reality (also XR) as a term is borrowed from the field of gaming and broadly describes the integration of immersive, augmented, mixed, and virtual reality technology within physical reality. Online laboratories form an ideal example, as different realities (the real hands-on world in real labs, the virtual world in simulated labs or even a mixture of both in context with remote labs) are merged. The connection betw… Show more

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Cited by 29 publications
(11 citation statements)
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“…are mostly used and applications like Minecraft are more used in the field of education as well as in that of engineering. Although there have been concerns about whether growing digitalization could threaten the physical existence of universities and the quality of education, as digital technologies have made their way into universities [29]. Nawaila & Bicen, stated that huge steps have been taken in recent years to combine digital innovation and assistance for education, and these developments have not only affected the educational systems, they have also expanded and questioned our thinking on what defines an educational environment.…”
Section: Teaching Methodsmentioning
confidence: 99%
“…are mostly used and applications like Minecraft are more used in the field of education as well as in that of engineering. Although there have been concerns about whether growing digitalization could threaten the physical existence of universities and the quality of education, as digital technologies have made their way into universities [29]. Nawaila & Bicen, stated that huge steps have been taken in recent years to combine digital innovation and assistance for education, and these developments have not only affected the educational systems, they have also expanded and questioned our thinking on what defines an educational environment.…”
Section: Teaching Methodsmentioning
confidence: 99%
“…Virtual reality creates the illusion that a person is in a different place. It is defined as a highly interactive multimedia environment based on computers in which the user becomes a participant in a computer-generated world [13][14][15]. We consider the following definition [16] to be the most appropriate: Virtual reality as a multidisciplinary research area aimed at interactive human-computer-mediated simulations of artificial environments.…”
Section: Virtual Reality and Gamesmentioning
confidence: 99%
“…Mohammed (2022) created a smart classroom based on artificial intelligence and the Internet of Things and simultaneously described innovative teaching and intelligent learning [15]. Dominik (2020) introduced the online lab for engineering education to positively impact the application for international students [16]. In Industry 4.0, introducing network technology in the manufacturing technology lab allows for remote laboratory teaching [17].…”
Section: Introductionmentioning
confidence: 99%