Disorder is a characteristic of real social networks generated by heterogeneity in person-to-person interactions. This property affects the way a disease spreads through a population, reaches a tipping point in the fraction of infected individuals, and becomes an epidemic. Disorder is usually associated with contact times between individuals, and normalized contact time values ω are taken from the distribution P (ω) = 1/(aω) that mimics "face-to-face" experiments [1,2]. To model more realistic systems, we study how heterogeneity in person-to-person interactions affects the spreading of diseases when two different kinds of disorder are present, each with a particular value of a. This allows two different types of interaction to emerge, such as close (family, coworkers) and distant (neighbors, strangers) contacts. We also develop a strategy for controlling distant contact times, which are easier to alter in practice, so as to reduce the total number of infected individuals.Finally, we use "face-to-face" experiments to generate a more accurate distribution of normalized contact times, and we repeat the analysis for this distribution.