2016
DOI: 10.1098/rsif.2016.0414
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Crowd behaviour during high-stress evacuations in an immersive virtual environment

Abstract: Understanding the collective dynamics of crowd movements during stressful emergency situations is central to reducing the risk of deadly crowd disasters. Yet, their systematic experimental study remains a challenging open problem due to ethical and methodological constraints. In this paper, we demonstrate the viability of shared three-dimensional virtual environments as an experimental platform for conducting crowd experiments with real people. In particular, we show that crowds of real human subjects moving a… Show more

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Cited by 199 publications
(134 citation statements)
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References 54 publications
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“…Integrated with virtual reality (VR) such animations have the potential to immerse a participant in higher stress than normal yet practically safe situations [16][17][18]. A believable crowd of virtual characters must move realistically where individuals anticipate collisions [19] and avoid sudden movements [20].…”
Section: Introductionmentioning
confidence: 99%
“…Integrated with virtual reality (VR) such animations have the potential to immerse a participant in higher stress than normal yet practically safe situations [16][17][18]. A believable crowd of virtual characters must move realistically where individuals anticipate collisions [19] and avoid sudden movements [20].…”
Section: Introductionmentioning
confidence: 99%
“…Moussaïd et al [13] studied movement patterns of crowds in an immersive 3D virtual environment, in which the crowds were controlled by real people.…”
Section: Evacuationmentioning
confidence: 99%
“…Moussaïd et al [29] constructed a desktop personal computer (PC)-based multi-person collaborative virtual environment. They carried out crowd movement experiments in both real and virtual scenes.…”
Section: Related Workmentioning
confidence: 99%
“…The system used infrared devices to track user movements, and shutter glasses to provide immersion and access to head activity data. However, desktop PC-based VR [29] is less immersive than state-of-the-art helmet mounted display (HMD) VR, and large CAVE-like systems [31] are expensive.…”
Section: Related Workmentioning
confidence: 99%