2019
DOI: 10.3390/jcm8081153
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Cue-Elicited Anxiety and Alcohol Craving as Indicators of the Validity of ALCO-VR Software: A Virtual Reality Study

Abstract: Background: This study is part of a larger project aiming to develop a virtual reality (VR) software to be implemented as a clinical tool for patients diagnosed with alcohol use disorder (AUD). The study is based on previous research in which we identified factors that elicit craving for alcohol in a sample of AUD patients, and which led to the development of a virtual reality software to be used in cue exposure treatments of alcohol use disorder (ALCO-VR). The main objective of this study was to test the effe… Show more

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Cited by 21 publications
(23 citation statements)
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“…There were consistent results across these studies, with a great reduction in levels of alcohol craving at post-therapy assessment sessions [ 51 , 52 , 53 ]. We followed a similar procedure in terms of software development, VR-CET approach, or number of therapy sessions [ 54 ].…”
Section: Introductionmentioning
confidence: 99%
“…There were consistent results across these studies, with a great reduction in levels of alcohol craving at post-therapy assessment sessions [ 51 , 52 , 53 ]. We followed a similar procedure in terms of software development, VR-CET approach, or number of therapy sessions [ 54 ].…”
Section: Introductionmentioning
confidence: 99%
“…The MACS total score indicated a “moderate alcohol craving” throughout daily life activities, particularly in the previous week before the assessment ( Guardia Serecigni et al, 2004 ). The total MACS-VR score was translated into an “intense craving for alcohol” immediately after the assessment part of the “ALCO-VR” software, as a result of cue-induced alcohol craving ( Ghiţă et al, 2019b ). These scores were consistent with the self-reported subjective craving on the VAS-C during the VR assessment task.…”
Section: Discussionmentioning
confidence: 99%
“…The patients self-reported a wide range of alcoholic beverages and we included a menu of 22 alcoholic drinks in the VR platform. Hence, based on patients’ experiences, the second study of the project emphasized the development and validation of the “ALCO-VR” platform ( Ghiţă et al, 2019b ). A third study carried out as part of the project aimed to develop an AB assessment task using the ET technology.…”
Section: Introductionmentioning
confidence: 99%
“…The present experimental set-up might be a viable tool to improve the ecological validity of cue-reactivity research in gambling disorder. VR has previously been used to study cuereactivity in gambling disorder [34,79,80] , but also smokers [81] and alcoholics [31] . Our design extends these previous approaches in several ways.…”
Section: Discussionmentioning
confidence: 99%
“…Recent research has exploited the development of high-performance virtual reality (VR) technology to increase the ecological validity of stimuli presented in studies of cue-exposure [31] , counterconditioning [32] and equilibrium training [33] . By equipping participants with headmounted VR-glasses and sufficient space to navigate within the VR-environment, a strong sense of immersion can be created, which in turn generates more realistic stimulation.…”
Section: Introductionmentioning
confidence: 99%