2022
DOI: 10.33975/riuq.vol34ns2.1142
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Cultural memory and neuro-critical reading of Ian McEwan's atonement

Abstract: The structural and value developments resulting from the cultural revolution in contemporary societies, parallel to the growth, have sought attention to the category of memory. Cultural memory has become an important tool in producing discourses and representations, as well as forming the cultural identity of social groups and communication with many institutions and social structures. The present article seeks to describe the contexts, functions, and effects of memory studies as an interdisciplinary academic … Show more

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Cited by 17 publications
(17 citation statements)
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“…According to the data, 70% of the pupils said they felt very heated, and the youngsters expressed discomfort in the colder months due to the heat as opposed to the warmer months. During the summer heat, the overall circumstances in the classrooms were favorable [38,39].…”
Section: 5mentioning
confidence: 99%
“…According to the data, 70% of the pupils said they felt very heated, and the youngsters expressed discomfort in the colder months due to the heat as opposed to the warmer months. During the summer heat, the overall circumstances in the classrooms were favorable [38,39].…”
Section: 5mentioning
confidence: 99%
“…The theory of consumption values is essentially a "marketing theory" that is utilized in studies about the consumption of virtual items and focuses on examining the "motivation for consumers' consumption behavior through consumption values" (Tanrikulu, 2021;Jamalpour & Yaghoobi-Derabi, 2022). Sheth and his colleagues used this theory to explain why consumers choose one product or brand over another in 1991, and they explain that it can be applied to "a full range of product types (consumer non-durables, consumer durables, industrial goods, and services)."…”
Section: Theory Of Consumption Valuesmentioning
confidence: 99%
“…It is also estimated that "Gaming is currently a $180B global industry that derives 75% of its revenue from virtual items -nearly a four-fold increase in market share for this business model over the last decade. By 2025, games and AR/VR experiences in virtual worlds -what I call the Metaverse -will be a $390B industry and get nearly all of its revenue from virtual items" (Radoff, 2021;Jamalpour & Derabi, 2022).…”
Section: Introductionmentioning
confidence: 99%
“…The reader does not expect and does not notice the hypocrisy in what the character is doing and by reading to the end of the story he understands the true intention of the reader. In Brief Interviews # 11, "In the form of another one-sided dialogue in which the male explains he is leaving in order to avoid hurting his lover down the road when, as he freely admits, he projects he actually will want to leave her, based on his history" (Jamalpour & Yaghoobi-Derabi, 2022).…”
Section: Introductionmentioning
confidence: 99%