2020
DOI: 10.1108/el-04-2019-0097
|View full text |Cite
|
Sign up to set email alerts
|

Culture in the design of mHealth UI

Abstract: Purpose Designers of mobile applications have long understood the importance of users’ preferences in making the user experience easier, convenient and therefore valuable. The cultural aspects of groups of users are among the key features of users’ design preferences, because each group’s preferences depend on various features that are culturally compatible. The process of integrating culture into the design of a system has always b… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
26
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
8
1

Relationship

0
9

Authors

Journals

citations
Cited by 38 publications
(26 citation statements)
references
References 54 publications
0
26
0
Order By: Relevance
“…Many interface elements have been studied by past researchers, especially colour and graphic elements. These two elements have always been considered and used in the interface design of e-learning [10], [25], [26]. Colour plays a vital role in e-learning interface design as it can stimulate the learning process because the brain receives information visually [27].…”
Section: Theoretical Researchmentioning
confidence: 99%
See 1 more Smart Citation
“…Many interface elements have been studied by past researchers, especially colour and graphic elements. These two elements have always been considered and used in the interface design of e-learning [10], [25], [26]. Colour plays a vital role in e-learning interface design as it can stimulate the learning process because the brain receives information visually [27].…”
Section: Theoretical Researchmentioning
confidence: 99%
“…For instance, the red colour signifies pride in South Asia, the colour of anger in Japan, death in Egypt and danger in the USA [29], [30]. Hofstede cultural dimensions have always been referred to by other researchers because they are more comprehensive compared to others [25], [31]. There are six cultural dimensions created by Hofstede, which are: i.…”
Section: Theoretical Researchmentioning
confidence: 99%
“…In general, mobile apps and serious games have shown promise in self-managing anxiety; however, few apps targeting anxiety are available for Arabic speakers [ 22 , 23 ]. Culturally adapting the app design in terms of language, culture, and context and aligning it with the standards and values of the target population can improve user acceptance toward mental health apps [ 24 ]. Therefore, the goal of this study was to develop and evaluate the usability of a biofeedback-based app with serious games for young adults with anxiety in the UAE.…”
Section: Introductionmentioning
confidence: 99%
“…For example, Barutçu (2019) points out that the features of the doctor-oriented mobile health (mHealth) apps and the features of the patient-oriented mHeath apps vary concerning the target audience. On the other hand, Alsswey et al (2020) report that the design of Arabic culture-based mHealth apps was correlated with the users’ attitudes toward using such apps in terms of including localized language, colors, orders and images. In addition, they state that increasing the rate of use of these apps by considering specific user groups and specific cultural values during the design.…”
Section: Introductionmentioning
confidence: 99%