2019
DOI: 10.1111/cura.12341
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Curriculum Based Interactive Exhibition Design and Family's Learning Experiences: A Case Study of the Children's Art Museum in Taipei

Abstract: “Hands‐on learning” and “learning through play” are key terms that museums use to describe the interactive learning environments designed for families with young children. Using A Vastly Different Perspective exhibition at the Children's Art Museum in Taipei (CAMIT) as a case study, this research examines how interactive exhibition is designed and the learning experiences that occur that distinguishes it from other museums. The research shows that the most challenging issue for the CAMIT design team was to tra… Show more

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Cited by 12 publications
(8 citation statements)
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“…Young children learn through play as they use their senses to engage with objects, places and people using multiple modes of representation (Cope & Kalantzis, 2000), and museums make use of these elements in an experiential model of learning (Piscitelli & Penfold, 2015). Museum programs for preschool children embed hands‐on opportunities to engage the children with novel and diverse artefacts (Lee, 2020; Piscitelli & Anderson, 2001). While artefacts may be enticing for children, in isolation these objects do not necessarily link to learning or understandings of the artefacts’ context (Jant et al., 2014; Wolf & Wood, 2015).…”
Section: Museums Are Places Of Learningmentioning
confidence: 99%
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“…Young children learn through play as they use their senses to engage with objects, places and people using multiple modes of representation (Cope & Kalantzis, 2000), and museums make use of these elements in an experiential model of learning (Piscitelli & Penfold, 2015). Museum programs for preschool children embed hands‐on opportunities to engage the children with novel and diverse artefacts (Lee, 2020; Piscitelli & Anderson, 2001). While artefacts may be enticing for children, in isolation these objects do not necessarily link to learning or understandings of the artefacts’ context (Jant et al., 2014; Wolf & Wood, 2015).…”
Section: Museums Are Places Of Learningmentioning
confidence: 99%
“…Museum presenters in both Programs used a range of modalities, pointing to objects and using gesture to explain action and concepts; for example, using a layering gesture with hands to illustrate the process of fossilisation. Research evidence tells us that opportunities for haptic learning supports children’s engagement (Lee, 2020), and that gesture accompanying verbal explanations – e.g. demonstrating how to use a magnifying glass – enhances children’s understanding of concepts (Novack & Goldin‐Meadow, 2015).…”
Section: Findings: Learn Elementsmentioning
confidence: 99%
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“…For scaffolding to occur in this drawing activity, the premise is that parents have the artistic knowledge, such as manipulation of insect scale and arrangement of images to create interesting composition, which they can use to facilitate their children’s learning. However, as other studies carried out in interactive children’s exhibitions have indicated, parents often felt that they lack the know‐how to guide and play with their children (Downey et al 2010; Lee 2019; Wolf & Wood 2012). In addition, if parents feel that they are not knowledgeable in the exhibition content, they tend to step back and let their children play by themselves (Wood & Wolf 2010).…”
Section: Interactive Exhibition Design and Scaffoldingmentioning
confidence: 99%
“…The process of creating children's own products was included in this current study because it was important in terms of transferring the perceptions they had at the exhibition to their own experiences. For example, Piaget's concept of learning highlights the importance of creating hands-on experiences for children to discover and build new insights through their own actions (Lee 2020). In workshops held by Ebert et al (2015) within an art exhibition area, they find that children are mostly interested in evaluating artworks and making art.…”
Section: Introductionmentioning
confidence: 99%