Abstract. The paper presents some algorithms in digital geometry based on the topology of cell complexes. The paper contains an axiomatic justification of the necessity of using cell complexes in digital geometry. Algorithms for solving the following problems are presented: tracing of curves and surfaces, recognition of digital straight line segments (DSS), segmentation of digital curves into longest DSS, recognition of digital plane segments, computing the curvature of digital curves, filling of interiors of n-dimensional regions (n=2,3,4), labeling of components (n=2,3), computing of skeletons (n=2, 3).