“…Golf participation is also hampered by location, time, and weather (Han, 2004;Petrick et al, 1999;Zhang, 2007). Meanwhile, virtual golf, which was invented to encourage beginners to play golf without any financial difficulties anywhere and whenever, has become one of the most popular sport-related businesses in the Republic of Korea as it satisfied desires of avid golfers experiencing limitations to playing golf (Choe, 2008;Kim, Seo, Kim, & Chang, 2014). Virtual golf, also known as screen golf, is enjoyed indoors with real golf clubs, balls and consumers' own swings in front of a high definition golf simulator, a sensor, and a computer graphics engine (Jung, Park, Kang, Lee, & Hahn, 2010).…”