2006
DOI: 10.1111/j.1467-8659.2006.00964.x
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Dancing‐to‐Music Character Animation

Abstract: In computer graphics, considerable research has been conducted on realistic human motion synthesis. However, most research does not consider human emotional aspects, which often strongly affect human motion. This paper presents a new approach for synthesizing dance performance matched to input music, based on the emotional aspects of dance performance. Our method consists of a motion analysis, a music analysis, and a motion synthesis based on the extracted features. In the analysis steps, motion and music feat… Show more

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Cited by 105 publications
(103 citation statements)
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“…To enrich the experience of music, automatic generation of dancing animation is attracting ever greater attention, where the dancing motion is concatenated to synchronize with the music by re-using motion capture data [1]- [3]. Basically, these techniques are inspired by the phenomenon of people wanting to dance to music.…”
Section: Introductionmentioning
confidence: 99%
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“…To enrich the experience of music, automatic generation of dancing animation is attracting ever greater attention, where the dancing motion is concatenated to synchronize with the music by re-using motion capture data [1]- [3]. Basically, these techniques are inspired by the phenomenon of people wanting to dance to music.…”
Section: Introductionmentioning
confidence: 99%
“…Basically, these techniques are inspired by the phenomenon of people wanting to dance to music. Regarding people's dancing to music, one of the features common to both dance and music is the rhythmic structure [4], [5], thus this feature is commonly used in music synchronization systems [1]- [3]. Obviously, rhythmic structure provides the basis for synchronization in the temporal domain.…”
Section: Introductionmentioning
confidence: 99%
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“…The resulting key-poses were clustered and interpolated a posteriori for generating variations of the captured dance. Similarly, [9] extracted motion key-poses by means of motion rhythm and intensity features calculated from local minima in the motion signal (stop motions), which were based on the Laban's concept of "weight effort" [10]. On the other hand, [4,11] generated rhythmic motion patterns, such as dancing and locomotion, by clustering and interpolating unlabeled MoCap segments as "motion beats".…”
Section: Related Workmentioning
confidence: 99%
“…music annotation/analysis [33][34][35][36]. The opposite approach, namely generating music by automatic dance analysis, is explored in the domain of gesture-based human-computer interaction [37][38][39] and music information retrieval [10].…”
Section: Auditory Monitoringmentioning
confidence: 99%