2005
DOI: 10.1007/11527886_7
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Data-Driven Refinement of a Probabilistic Model of User Affect

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Cited by 38 publications
(17 citation statements)
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“…The application therefore needs to build and update dynamically an integrated 'rational&emotional' model, by dealing with the innumerable sources of uncertainty that derive both from the limited accuracy of the recognition process and from the way affective and rational factors influence each other. Cognitive emotion models with different knowledge grain sizes have been proposed; these include EMA (Marsella and Gratch 2006), the model in (Conati and McLaren 2005), and Emotional-Mind (Carofiglio et al in press). These and other models tend to rely on the famous Ortony, Clore and Collin's psychological theory (Ortony et al 1988).…”
Section: Integrating Affective States Into Consistent User Modelsmentioning
confidence: 99%
“…The application therefore needs to build and update dynamically an integrated 'rational&emotional' model, by dealing with the innumerable sources of uncertainty that derive both from the limited accuracy of the recognition process and from the way affective and rational factors influence each other. Cognitive emotion models with different knowledge grain sizes have been proposed; these include EMA (Marsella and Gratch 2006), the model in (Conati and McLaren 2005), and Emotional-Mind (Carofiglio et al in press). These and other models tend to rely on the famous Ortony, Clore and Collin's psychological theory (Ortony et al 1988).…”
Section: Integrating Affective States Into Consistent User Modelsmentioning
confidence: 99%
“…Developing models that can reliably detect differences in how students choose to use intelligent tutoring systems, and the attitudes and goals which underlie these decisions, has received considerable attention in recent years [1,3,4,7,8]. A number of models have been developed which can reliably detect specific student behaviors -from avoiding help [cf.…”
Section: Introductionmentioning
confidence: 99%
“…A number of models have been developed which can reliably detect specific student behaviors -from avoiding help [cf. 1], to gaming the system [4], to competing with other students [7]. These models have supported the development of systems that influence students to learn to use intelligent tutoring systems more effectively [2].…”
Section: Introductionmentioning
confidence: 99%
“…An example is the affective user model in the educational game Prime Climb, a game designed to help children learn about number factorization while being coached by an intelligent agent [42]. This affective user model has nodes such as: goal nodes (that model the objective during game playing, e.g., learn math, have fun, beat partner), action nodes (for both the player and the action), goal satisfaction nodes (to model the degree of satisfaction that each action causes), and emotional nodes that allow for the modeling of six of the 22 emotions described in the OCC theory of emotions [147], namely, joy/distress (states of the node "emotion for the game"), pride/shame (states of the node "emotion for self") and admiration/reproach (states of the node "emotion for agent").…”
Section: Context-rulementioning
confidence: 99%
“…• In [29] and [42], Conati and colleagues use an iterative design process: the initial model is developed using the researcher's intuition or the expert's opinions, and then data from real users is collected and used to refine both the parameters and the structure, either by adding new nodes (such as "general exploration" or nodes that describe attitudes towards the intelligent agent, such as "wanting help") or by modifying the direction of the links (for example, between knowledge and exploration nodes or game events and goals).…”
Section: Building Student Models By Combining the Domain Expert's Knomentioning
confidence: 99%