The study aimed to identify Big Data components and the role of the digital platform used for art education. In addition, the aim can be considered a definition of participants' role in the educational process in a broad application of Big Data and digital platforms. In conducting the research, a comprehensive approach was actively used, as well as descriptive methods, qualitative and quantitative ways of monitoring. We used questionnaires to get the necessary information, studied the essential literary sources, collected and analyzed data, and summarized the results. After summarizing the information obtained, it became clear that the Big Data use and digital platforms for art education allowed the transfer of the classical educational process to digital media and created the necessary environment for intellectualizing the educational process. In the future, it is worth considering and searching for options on how to get rid of the gaps in the use of information technology for art education. Relevant issues can be viewed as the problems of security, confidentiality, ethical component, compatibility, data storage, and processing problems, and the acute experienced personnel shortage.