2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2022
DOI: 10.1109/vrw55335.2022.00326
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[DC] Annotation in Asynchronous Collaborative Immersive Analytic Environments using Augmented Reality

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Cited by 2 publications
(1 citation statement)
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“…As we shall see, annotation tasks on MR require: calibration of Virtual Environment (VE), target and body creation, body content, target-body association, and visualization of annotations, which are extensively discussed in Section 3. Borhani et al [10] explored the usage of asynchronous annotation processes to support adding comments, remarks, or suggestions directly in the MR environment, which can be visually explored by other collaborators at a later time; users can filter out uninteresting annotations to reduce visual clutter. Teo et al [39] explored the concept of drawing annotations through ray casting, which allows a certain precision to communication.…”
Section: Annotations In Mixed Realitymentioning
confidence: 99%
“…As we shall see, annotation tasks on MR require: calibration of Virtual Environment (VE), target and body creation, body content, target-body association, and visualization of annotations, which are extensively discussed in Section 3. Borhani et al [10] explored the usage of asynchronous annotation processes to support adding comments, remarks, or suggestions directly in the MR environment, which can be visually explored by other collaborators at a later time; users can filter out uninteresting annotations to reduce visual clutter. Teo et al [39] explored the concept of drawing annotations through ray casting, which allows a certain precision to communication.…”
Section: Annotations In Mixed Realitymentioning
confidence: 99%