2013
DOI: 10.1007/978-3-642-39206-1_42
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Deciding the Winner of an Arbitrary Finite Poset Game Is PSPACE-Complete

Abstract: Abstract. A poset game is a two-player game played over a partially ordered set (poset) in which the players alternate choosing an element of the poset, removing it and all elements greater than it. The first player unable to select an element of the poset loses. Polynomial time algorithms exist for certain restricted classes of poset games, such as the game of Nim. However, until recently the complexity of arbitrary finite poset games was only known to exist somewhere between NC 1 and PSPACE. We resolve this … Show more

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Cited by 12 publications
(15 citation statements)
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“…From a technical standpoint, both Theorems 1.5 and 1.8 are proved roughly as follows. We start with a theorem in prior work stating that it is PSPACE-hard to decide the winner in a related class of games: Hex from an arbitrary starting position [Rei81], or a certain class of poset games [Gri13]. We then apply transformations that introduce the necessary strategy-stealing properties to these games while arguing that the winner in the original game is implicitly encoded by the first player's winning move(s).…”
Section: Our Resultsmentioning
confidence: 99%
“…From a technical standpoint, both Theorems 1.5 and 1.8 are proved roughly as follows. We start with a theorem in prior work stating that it is PSPACE-hard to decide the winner in a related class of games: Hex from an arbitrary starting position [Rei81], or a certain class of poset games [Gri13]. We then apply transformations that introduce the necessary strategy-stealing properties to these games while arguing that the winner in the original game is implicitly encoded by the first player's winning move(s).…”
Section: Our Resultsmentioning
confidence: 99%
“…In view of this, the above method for ordered joins seems unsatisfying at first. However, even the simple case of computing the outcome class of S i 1 is known to be a PSPACE-complete problem [9], and thus the question at hand is a PSPACE-hard problem. Consequently, one should expect only minor improvements in this general setting.…”
Section: Computational Aspectsmentioning
confidence: 99%
“…On the intractable spectrum, for any PSPACE-complete game with polynomial game-tree height-e.g., Node-Kayles [34], Generalized Geography [34,23], Col [10,2] and many games based on logic, topology, network sciences, etc, [34,9,36,19,8]-the answer to the second question is always a YES. However, this complexity-theoretical polynomial-time reduction is not extendable from PSPACE-complete games to games with potentially lower complexity.…”
Section: Open Question 3 (Tractable Structures) For Any Ruleset Does ...mentioning
confidence: 99%
“…Poset games with the greatest element may have reachable game positions without the greatest element: playing these special games requires later moves on "normal" Poset games, outside the greatest-element family. Indeed, Grier [19] proves that deciding winnability of normal Poset games is PSPACE-complete.…”
Section: Open Question 3 (Tractable Structures) For Any Ruleset Does ...mentioning
confidence: 99%