“…Afterwards, the most probable elements are coded with [8, 10, 12, 16, 17, 23, 28, 29, 35, 40, 48-50, 52, 53, 56, 63, 64, 66, 78, 82, 83, 88, 93] Zero-content compression [14,35,41,50,52,57,62,78,81] Frequent value compression (FVC) [35,52,59,60,67,70] Base delta immediate (BDI) compression [16,23,35,48,51,63,83,93,94] LZ and variants [6,7,9,17,19,20,22 [8,12] Compression in GPUs [89,93,94] Use of compiler [9,21,43,44,72,73,93] fewer number of bits than those which are least probable. Thus, Huffman coding uses a variablelength coding scheme.…”