Proceedings of the 2018 Conference of the North American Chapter Of the Association for Computational Linguistics: Hu 2018
DOI: 10.18653/v1/n18-2111
|View full text |Cite
|
Sign up to set email alerts
|

Deep Dungeons and Dragons: Learning Character-Action Interactions from Role-Playing Game Transcripts

Abstract: An essential aspect to understanding narratives is to grasp the interaction between characters in a story and the actions they take. We examine whether computational models can capture this interaction, when both character attributes and actions are expressed as complex natural language descriptions. We propose role-playing games as a testbed for this problem, and introduce a large corpus 1 of game transcripts collected from online discussion forums. Using neural language models which combine character and act… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
12
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 9 publications
(12 citation statements)
references
References 15 publications
0
12
0
Order By: Relevance
“…Rather than containing a single short prompt to start the story, our stories on average contain 14 narrator prompts per story, with 41 natural language annotations which describe character goals, attributes, and key items useful for conditioning story generation models. 4 Like STORIUM, the stories in roleplayerguild (Louis and Sutton, 2018) are also formed from collaborative storytelling turns via a role-playing game, though this dataset lacks any prompts or annotations. Finally, datasets consisting of novels and other fiction, like PG-19 (Rae et al, 2020), provide long-form narratives without explicit structure to constrain generation.…”
Section: Storium: Gamified Storytellingmentioning
confidence: 99%
“…Rather than containing a single short prompt to start the story, our stories on average contain 14 narrator prompts per story, with 41 natural language annotations which describe character goals, attributes, and key items useful for conditioning story generation models. 4 Like STORIUM, the stories in roleplayerguild (Louis and Sutton, 2018) are also formed from collaborative storytelling turns via a role-playing game, though this dataset lacks any prompts or annotations. Finally, datasets consisting of novels and other fiction, like PG-19 (Rae et al, 2020), provide long-form narratives without explicit structure to constrain generation.…”
Section: Storium: Gamified Storytellingmentioning
confidence: 99%
“…The former consists of artificial five-sentence stories regarding everyday events, while the latter contains fictional stories of 1k words paired with short prompts. Besides, some recent works collected extra-long stories such as roleplayerguild (Louis and Sutton, 2018), PG-19 (Rae et al, 2020), and STORIUM (Akoury et al, 2020). Guan et al (2022) proposed a collection of Chinese stories.…”
Section: Related Workmentioning
confidence: 99%
“…Work on individual entities -the kinds of entities proper names refer to -in computational linguistics and NLP has often made use of nov-els. However, such approaches have concentrated mainly on conceptually different tasks: learning character types (Bamman et al, 2013, Flekova andGurevych, 2015), inferring characters' features (Louis and Sutton, 2018), relations (Iyyer et al, 2016, Elson et al, 2010), networks (Labatut and Bost, 2019 or on broader natural language understanding tasks (Frermann et al, 2018), such as inferring plot structure (Elsner, 2012). Here, instead, the focus is on the investigation of the semantic and referential distinction between proper names and common nouns, whose distinct categorical status is a solid cross-linguistic phenomenon (Van Langendonck and Van de Velde, 2016).…”
Section: Characters In Novelsmentioning
confidence: 99%