2019
DOI: 10.1364/josaa.37.000001
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Deep intrinsic decomposition trained on surreal scenes yet with realistic light effects

Abstract: Estimation of intrinsic images still remains a challenging task due to weaknesses of ground-truth datasets, which either are too small, or present non-realistic issues. On the other hand, end-to-end deep learning architectures start to achieve interesting results that we believe could be improved if important physical hints were not ignored. In this work we present a twofold framework: (a) a flexible generation of images overcoming some classical dataset problems like larger size jointly with coherent lighting… Show more

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Cited by 7 publications
(10 citation statements)
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“…Finally, Sial et al . [SBV20] used multi‐sided rooms with highly variable reflectances on the walls instead of environmental maps to illuminate non‐procedural and non‐physically based modelled 3D scenes, rendered in an object infusion, offline fashion (Figure 15c). They claim that the cast shadows and the physical consistency that some point light sources in a synthetic 3D textured room generate, can benefit the image decomposition task.…”
Section: Image Synthesis Methods Overviewmentioning
confidence: 99%
“…Finally, Sial et al . [SBV20] used multi‐sided rooms with highly variable reflectances on the walls instead of environmental maps to illuminate non‐procedural and non‐physically based modelled 3D scenes, rendered in an object infusion, offline fashion (Figure 15c). They claim that the cast shadows and the physical consistency that some point light sources in a synthetic 3D textured room generate, can benefit the image decomposition task.…”
Section: Image Synthesis Methods Overviewmentioning
confidence: 99%
“…Camera design [33], [154], [153] Noise modeling [145], [3], [28] Intrinsic decomposition [23], [196], [148], [20] 16 [21], [266], [27], [225] Table 2.1: Computer vision applications that benefit from synthetic training data, along with associated image synthesis approaches (superscripts denote cross-application approach).…”
Section: Computational Photography and Image Formationmentioning
confidence: 99%
“…Large-scale synthetic data that come with pixel-perfect automatic or semi-automatic annotations was the perfect solution for tasks like these, when annotation of real captured data has been reported to need 20 to 90 minutes per frame [40,51]. Aside from recognition tasks, intrinsic decomposition [225,266], depth estimation [10,259], optical flow [41,60,161], and human body pose estimation [44,65,182,223] have also used image synthesis extensively. Following the literature, non-procedural physically-based modeling is a common choice when it comes to building virtual worlds while real-time and offline rendering are both 5.3 • Data generation 59 frequently used synthesis options.…”
Section: Computer Graphicsmentioning
confidence: 99%
“…Baslamisli et al propose fine-grained shading decomposition [38]. We refer readers to the work of Sial et al, which provides a comprehensive overview of deep-learning-based methods and large-scale datasets [39].…”
Section: Related Workmentioning
confidence: 99%