2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) 2020
DOI: 10.1109/segah49190.2020.9201901
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Deep Reinforcement Learning in Immersive Virtual Reality Exergame for Agent Movement Guidance

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Cited by 14 publications
(3 citation statements)
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“…Additional users must be included to assess the efficacy of the "PPO Only" and "PPO + GAIL" models and investigate unlearned exercises. [5]…”
Section: Deep Reinforcement Learning In Immersive Virtual Reality Exe...mentioning
confidence: 99%
“…Additional users must be included to assess the efficacy of the "PPO Only" and "PPO + GAIL" models and investigate unlearned exercises. [5]…”
Section: Deep Reinforcement Learning In Immersive Virtual Reality Exe...mentioning
confidence: 99%
“…II. SYSTEM DESIGN Our physical therapy system is based on a game called "Project Butterfly" (PBF) that was proposed by Elor et al [49], [50]. Previously, PBF explored the feasibility of a virtual reality enhanced exo-skeleton for post-stroke and elderly assistance through two exercises, but was not designed or tested for upper extremity physical therapy over a extended period of time with varying custom exercise movements as reported in this study.…”
Section: Introductionmentioning
confidence: 99%
“…These mechanisms can alleviate the difficulty of a task by providing interactions in line with the user's preferences (e.g., exploring, competing, etc.) [17] and have been used to design more engaging interactive learning interactions [14].…”
Section: Introductionmentioning
confidence: 99%