2016
DOI: 10.1007/978-3-319-44781-0_11
|View full text |Cite
|
Sign up to set email alerts
|

DeepChess: End-to-End Deep Neural Network for Automatic Learning in Chess

Abstract: Abstract. We present an end-to-end learning method for chess, relying on deep neural networks. Without any a priori knowledge, in particular without any knowledge regarding the rules of chess, a deep neural network is trained using a combination of unsupervised pretraining and supervised training. The unsupervised training extracts high level features from a given position, and the supervised training learns to compare two chess positions and select the more favorable one. The training relies entirely on datas… Show more

Help me understand this report
View preprint versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
25
0

Year Published

2018
2018
2024
2024

Publication Types

Select...
4
3
2

Relationship

1
8

Authors

Journals

citations
Cited by 56 publications
(25 citation statements)
references
References 9 publications
(5 reference statements)
0
25
0
Order By: Relevance
“…The map of the battle area is similar to the board of chess and shogi in shape, and it also does not have the equivalence of mirror image and reversal of Go games [12]. Therefore, the number of data samples could not be expanded by the way of reversal of board as Go's.…”
Section: Diversity Of Data Productionmentioning
confidence: 99%
“…The map of the battle area is similar to the board of chess and shogi in shape, and it also does not have the equivalence of mirror image and reversal of Go games [12]. Therefore, the number of data samples could not be expanded by the way of reversal of board as Go's.…”
Section: Diversity Of Data Productionmentioning
confidence: 99%
“…And we design reasonable models and sufficient experiments to support our proposal. Chess engine has been researched for decades (Levy and Newborn, 1982;Baxter et al, 2000;David et al, 2017;Silver et al, 2017a). Powerful chess engines have already achieved much better game strength than human-beings (Campbell et al, 2002;Silver et al, 2017a).…”
Section: Related Workmentioning
confidence: 99%
“…And it can also make predictions in a continuous semantic space, increasing the capability and robustness for generation. Following advanced researches in neural chess engines (David et al, 2017;Silver et al, 2017a), we split the input raw board into 20 feature planes F for the sake of machine understanding. There are 12 planes for pieces' (pawn, rook, knight, bishop, queen, king) positions of each player, 4 planes for white's repetitions, black's repetitions, total moves, and moves with no progress, and 4 planes for 2 castling choices of each player.…”
Section: The Internal Chess Enginementioning
confidence: 99%
“…Nowadays, artificial intelligence (AI) has successfully been used for understanding human speech [1,2], competing at a high level in strategic game systems (such as Chess [3] and Go [4,5]), self-driving vehicles [6,7], and interpreting complex data [8,9]. Reinforcement learning (RL) [10,11], which is a vital branch of AI, has potential in the area of intelligent transportation.…”
Section: Introductionmentioning
confidence: 99%