2017 IEEE International Conference on Image Processing (ICIP) 2017
DOI: 10.1109/icip.2017.8296275
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Deformation transfer of 3D human shapes and poses on manifolds

Abstract: In this paper, we introduce a novel method to transfer the deformation of a human body to another directly on a manifold. There exists a rich literature on transferring deformations based on Euclidean representations. However, a 3D human shape and pose live on a manifold and have a Riemannian structure. The proposed method uses the Lie Bodies manifold representation of 3D triangulated bodies. Its benefits are preserved, namely, minimum required degrees of freedom for any triangle deformation and no heuristics … Show more

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Cited by 8 publications
(7 citation statements)
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“…Virtualization of negative space can be achieved by adding virtual triangles and deformation smoothness can be encoded either implicitly through an alternative deformation representation (like the dual-mesh in [25] ) or explicitly through a regularization term (like the Laplacian in [16] ). Finally, most recently, Shabayek et al [10] have introduced a non-Euclidean deformation representation that avoids degenerate transformations by design.…”
Section: Discussionmentioning
confidence: 99%
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“…Virtualization of negative space can be achieved by adding virtual triangles and deformation smoothness can be encoded either implicitly through an alternative deformation representation (like the dual-mesh in [25] ) or explicitly through a regularization term (like the Laplacian in [16] ). Finally, most recently, Shabayek et al [10] have introduced a non-Euclidean deformation representation that avoids degenerate transformations by design.…”
Section: Discussionmentioning
confidence: 99%
“…In another work Shabayek et al [10] observe that Euclidean spaces can be ineffective for representing deformation. They adapt the Lie Bodies representation [11] to decompose triangle deformations into a group of transformations expressed using a Lie Algebra.…”
Section: Limiting Artifacts For Better Transfermentioning
confidence: 99%
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“…A 3D face represented by a triangulated mesh contains N triangles. In this work, 3D triangulated meshes are described using the Lie Bodies manifold representation [13,14] which defines a deformation that does not suffer from the possibility of having negative determinants, unlike Euclidean deformations, which represent non-physical deformations. Without loss of generality, any non-degenerate triangle can be represented by its edge matrix…”
Section: D Triangle Deformationmentioning
confidence: 99%
“…Hence, the way any 3D face deforms is unique given its shape and geometry. The proposed 3DS is defined in terms of a robust non-linear 6D-space representation [13,14] which guarantees, by construction, physically plausible 3D deformations. The contribution of this work is a novel 3DS for a temporal face sequence instance.…”
Section: Introductionmentioning
confidence: 99%