“…Our method is based on two key assumptions: first, neighboring pixels with similar colors are likely to have similar depth values; second, just like most natural images, an ideal depth map without noise corruption has large smooth regions and relatively few discontinuities, and therefore can be approximated with a sparse representation in some transform domain such as multiscale wavelets. Although the first assumption has been extensively explored in recent depth postprocessing work [4][5][6][7][8][9], relative less attention has been given to the second assumption [10,11].…”