Quality of Experience (QoE) in multimedia applications is closely linked to the end users' perception and therefore its assessment requires subjective user studies in order to evaluate the degree of delight or annoyance as experienced by the users. QoE crowdtesting refers to QoE assessment using crowdsourcing, where anonymous test subjects conduct subjective tests remotely in their preferred environment. The advantages of QoE crowdtesting lie not only in the reduced time and costs for the tests, but also in a large and diverse panel of international, geographically distributed users in realistic user settings. However, conceptual and technical challenges emerge due to the remote test settings. Key issues arising from QoE crowdtesting include the reliability of user ratings, the influence of incentives, payment schemes and the unknown environmental context of the tests on the results. In order to counter these issues, strategies and methods need to be developed, included in the test design, and also implemented in the actual test campaign, while statistical methods are required to identify reliable user ratings and to ensure high data quality. This contribution therefore provides a collection of best practices addressing these issues based on our experience gained in a large set of conducted QoE crowdtesting studies. The focus of this article is in particular on the issue of reliability and we use video quality assessment as an example for the proposed best practices, showing that our recommended two-stage QoE crowdtesting design leads to more reliable results.
http:// Exploiting a priori known structural information lies at the core of many image reconstruction methods that can be stated as inverse problems. The synthesis model, which assumes that images can be decomposed into a linear combination of very few atoms of some dictionary, is now a well established tool for the design of image reconstruction algorithms. An interesting alternative is the analysis model, where the signal is multiplied by an analysis operator and the outcome is assumed to be sparse. This approach has only recently gained increasing interest. The quality of reconstruction methods based on an analysis model severely depends on the right choice of the suitable operator.In this work, we present an algorithm for learning an analysis operator from training images. Our method is based on p -norm minimization on the set of full rank matrices with normalized columns. We carefully introduce the employed conjugate gradient method on manifolds, and explain the underlying geometry of the constraints. Moreover, we compare our approach to state-of-the-art methods for image denoising, inpainting, and single image super-resolution. Our numerical results show competitive performance of our general approach in all presented applications compared to the specialized state-of-the-art techniques.
The advances in reinforcement learning have recorded sublime success in various domains. Although the multi-agent domain has been overshadowed by its single-agent counterpart during this progress, multi-agent reinforcement learning gains rapid traction, and the latest accomplishments address problems with real-world complexity. This article provides an overview of the current developments in the field of multi-agent deep reinforcement learning. We focus primarily on literature from recent years that combines deep reinforcement learning methods with a multi-agent scenario. To survey the works that constitute the contemporary landscape, the main contents are divided into three parts. First, we analyze the structure of training schemes that are applied to train multiple agents. Second, we consider the emergent patterns of agent behavior in cooperative, competitive and mixed scenarios. Third, we systematically enumerate challenges that exclusively arise in the multi-agent domain and review methods that are leveraged to cope with these challenges. To conclude this survey, we discuss advances, identify trends, and outline possible directions for future work in this research area.
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