“…These days, VR and AR are used for various purposes. From the fields of entertainment [28,29], education [30,31,32,33], tourism [34,35,36,37,38,39], networking and communications [40,41], microelectronic and high-performances hardware industries [42], e-commerce [25,43,44], medicine [45,46,47,48,49]. The thought may be to establish computerised conditions to upgrade abilities, information, and capabilities in mathematics, which can diminish tension and further develop results [50].…”