“…Although all of the studies in our dataset somehow focus on learning objectives and simulations or games, only 29 reviewed articles explicitly refer to learning theories as conceptualized, for instance, by Bloom [1] or Romiszowski [7]. However, in labeling the declared learning goals in the articles, we found that simulations and games are deployed to develop a diverse range of cognitive and communicative skills: 37% related the simulation or game to productive cognitive skills (for example [27], [29], [30], [31]), 16% procedural knowledge (for instance, [28], [32], [33], [34]), and 12% productive interactive skills (such as [27], [30], [34]). Important to note is that most studies mentioned several learning objectives relevant to their research.…”