2015
DOI: 10.1007/s13319-015-0074-3
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Describing 3D Geometric Primitives Using the Gaussian Sphere and the Gaussian Accumulator

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Cited by 6 publications
(7 citation statements)
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“…The primitives that are considered in this paper are planes, spheres, cylinders, cones, and tori as well as partial models of the latter four types of primitives. Based on the method presented in [Toony et al, 2014], the type of primitive is found. The parameters are extracted for each primitive type are listed in figure 1.…”
Section: Proposed Methods (Pgp2x)mentioning
confidence: 99%
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“…The primitives that are considered in this paper are planes, spheres, cylinders, cones, and tori as well as partial models of the latter four types of primitives. Based on the method presented in [Toony et al, 2014], the type of primitive is found. The parameters are extracted for each primitive type are listed in figure 1.…”
Section: Proposed Methods (Pgp2x)mentioning
confidence: 99%
“…Our approach deals with original models without any preprocessing but the assumption is made that the model contains only one primitive which can be in the first category but without a prior segmentation process. Since several methods have been proposed to determine the type of primitives, [Toony et al, 2014,Osada et al, 2002, Kazhdan et al, 2003, Zhu et al, 2012, in this paper, we assume that the type of each primitive is known and focus on an accurate estimation of primitive parameters.…”
Section: Related Workmentioning
confidence: 99%
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“…Toony et al [34] proposes unit sphere tessellation into 1996 equilateral triangle cells. This approach gives near uniform cells in area and shape, resolving previous issues with unequal weighting, pole singularities, and non-equivariant kernels.…”
Section: Dominant Plane Normal Estimationmentioning
confidence: 99%
“…For example, an early method simultaneous grows multiple seed regions with dynamic primitive model selection by iterative regression [17], but was not shown to necessarily work for noisy cluttered scenes. A more recent work in reverse engineering [18] assumes the input 3D mesh has been previously segmented into parts, and then classifies each part based on the Gaussian sphere, i.e. the normal space.…”
Section: B Related Workmentioning
confidence: 99%