2021
DOI: 10.13189/ujer.2021.090403
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Descriptive Study of Motivation in Gamification Experiences from Higher Education: Systematic Review of Scientific Literature

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Cited by 6 publications
(2 citation statements)
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“…This refers to a student's willingness to engage without the need for external rewards. Tapping into intrinsic motivations greatly improves long-lasting retention, with meaningful experiences for the learners [34,35]. Puspitasari, Ika Arifin, and Shokhibul [36] investigated the impact that gamification has on learner motivation using a meta-analysis.…”
Section: Literature Analysis 21 Gamificationmentioning
confidence: 99%
“…This refers to a student's willingness to engage without the need for external rewards. Tapping into intrinsic motivations greatly improves long-lasting retention, with meaningful experiences for the learners [34,35]. Puspitasari, Ika Arifin, and Shokhibul [36] investigated the impact that gamification has on learner motivation using a meta-analysis.…”
Section: Literature Analysis 21 Gamificationmentioning
confidence: 99%
“…Among included studies with learning achievement in focus, only 5% involved qualitative data-collection techniques. A number of authors recommend exploring the topic via a mixed-method approach (Alt & Raichel, 2020;Segura-Robles et al, 2020;Aşıksoy, 2018;Hew et al, 2016;Huang et al, 2019b;Ortiz-Rojas, Chiluiza & Valcke, 2019;Torres-Toukoumidis et al, 2021;Wichadee & Pattanapichet, 2018). Specifically, involving more interview data in addition to the data collected via quantitative means (Aşıksoy, 2018;Hew et al, 2016;Huang et al, 2019;Ortiz-Rojas, Chiluiza, & Valcke, 2019;Wichadee & Pattanapichet, 2018) and triangulating the data collected via self-report questionnaires or qualitative techniques with the observational data would be a good idea (Segura-Robles et al, 2020;Alt & Raichel, 2020).…”
Section: Intervention Design and Reported Learning Outcomesmentioning
confidence: 99%