2019
DOI: 10.5294/pacla.2019.23.1.4
|View full text |Cite
|
Sign up to set email alerts
|

Deshumanización y legitimación de los conflictos armados en los videojuegos bélico

Abstract: En este artículo se pretende recoger la representación o representaciones de la guerra presentes de manera predominante en los videojuegos de géneros bélicos. Para ello, se desarrolló un análisis de contenido sobre una muestra de 62 videojuegos elaborada siguiendo como criterio de muestreo el volumen de ventas o el número de descargas en España entre los años 2005 y 2015. Dicho análisis se articuló a partir de tres ejes conceptuales: a) los elementos legitimadores de los conflictos, b) los elementos deshumaniz… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
0
0
1

Year Published

2020
2020
2024
2024

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(2 citation statements)
references
References 36 publications
0
0
0
1
Order By: Relevance
“…It is also interesting to note that many of the video games created for a predominantly male audience focus on action or war themes. In this regard, research is currently underway into the portrayal of military conflicts in video games (Paredes-Otero, 2019;González-Vázquez & Igartua, 2020). In the same vein, a study by Cole (2014) showed that the discourses of men who espouse traditional cultural values of masculinity in terms of domination, destruction and strength were reproduced, at least in part, due to the influence of childhood video games.…”
Section: Background Of Video Gamesmentioning
confidence: 99%
“…It is also interesting to note that many of the video games created for a predominantly male audience focus on action or war themes. In this regard, research is currently underway into the portrayal of military conflicts in video games (Paredes-Otero, 2019;González-Vázquez & Igartua, 2020). In the same vein, a study by Cole (2014) showed that the discourses of men who espouse traditional cultural values of masculinity in terms of domination, destruction and strength were reproduced, at least in part, due to the influence of childhood video games.…”
Section: Background Of Video Gamesmentioning
confidence: 99%
“…Análisis socio-crítico, socio-político y ético de juegos bélicos (10) Donald, 2019;García-Moreno, 2017;González & Igartua, 2020;Nardone, 2017;Payne, 2014;Robinson, 2012;Robinson & Schulzke, 2016;Saber & Webber, 2017;Shaw, 2010;Verino, 2019).…”
Section: Estudios Del áMbito Sociológico Y Antropológico (Ver Descripción En Tabla 6)unclassified