2019
DOI: 10.1186/s13640-019-0427-6
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Design and analysis of an effective graphics collaborative editing system

Abstract: With the rapid development of computer-supported cooperative work (CSCW) technology, graphical collaborative editing plays an increasingly important role in CSCW. The most important technique in graphics co-editing is the consistency of graphics co-editing, which mainly includes causality consistency, consistency of results, and consistency of intention. Most of the previous research was abstract and ineffective, lacking theoretical depth and scalability. However, because the algorithm proposed in this paper c… Show more

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Cited by 16 publications
(5 citation statements)
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References 41 publications
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“…Firstly, we will extend our idea to mobile and cloud computing environments [50]. Secondly, we will enhance our algorithm in real-world applications, such as collaborative digital design [51][52][53][54][55][56][57][58][59][60][61] and knowledge-sharing social network or community [62][63][64][65][66]. Thirdly, we will discuss how to accelerate massive-scale collaborative applications with parallel and optimization methods [67][68][69][70][71][72].…”
Section: Discussionmentioning
confidence: 99%
“…Firstly, we will extend our idea to mobile and cloud computing environments [50]. Secondly, we will enhance our algorithm in real-world applications, such as collaborative digital design [51][52][53][54][55][56][57][58][59][60][61] and knowledge-sharing social network or community [62][63][64][65][66]. Thirdly, we will discuss how to accelerate massive-scale collaborative applications with parallel and optimization methods [67][68][69][70][71][72].…”
Section: Discussionmentioning
confidence: 99%
“…Gao et al [9] remodel the 2D graphical operations as linear operations by mapping the two-dimensional drawing area into a linear structure, for the purpose of collaborative image manipulation. For preventing conflicts related to consistency, Wu et al [26] present a generic Common Graphics Collaborative Editing (CGCE) algorithm. To showcase their methods, both Gao et al and Wu et al choose current webbased technologies, however, as a functionality they only focus on sketching or primitive geometric shape editing.…”
Section: Collaborative Graphics Editingmentioning
confidence: 99%
“…It was was introduced as one of HTML5 technology standard for active content delivery over the Internet through full-duplex communication channels [31]. Delivering real-time information and constant changes to a client, such as collaborative working systems [32][33][34] and online games [35,36], requires a persistent socket connection between client and server. In a classic client-server web application, real-time complex communication was difficult to achieve without having users constantly poll requests to retrieve the updated information [37].…”
Section: Real-time Web-based Application With Socketio and Nodementioning
confidence: 99%