“…While augmented reality has progressed tremendously over the past several decades, it also faces several technological challenges that limit system accuracy, reduce user performance, and reduce user trust in system reliability (Van Krevelen and Poelman, 2010). Broadly speaking, these limitations include: 1) the complexity of generating accurate 3D models and annotations of complex environments (Bartie et al, 2015;Behzadan and Kamat, 2007;Picard, 2003), 2) tracking a user's movement and orientation relative to the real-world (Azuma, 1997;Foxlin et al, 2015), and 3) registration between the virtual and real worlds, involving the relation between a user's current position and orientation, the 3D world model, and the visual display (Holloway, 1997;Tomioka et al, 2013). The present study focuses on the challenge of accurate registration between the virtual and real worlds.…”